Star Citizen Reaches Above and Beyond; Dev Teases Big News For 2017
The well-renowned crowdfunded PC space game, Star Citizen, starts the New Year with a huge number: 141 million. What is so significant about this very large number that Sesame Street has yet to teach kids to count to? That’s how much money the title has brought in from its very loyal backers.
Not only that but, just a few days ago, the developer Cloud Imperium Games boss, Chris Roberts, released a “Happy New Year” statement in which he talked about some of its plans for Star Citizen in the New Year of 2017.
In his statement, Roberts started off by saying efforts will be made to refine and enhance the game’s engine. They announced, before the New Year, that they were moving on from Crytek’s CryEngine to using Amazon’s engine, which still seems to be the plan.
Roberts went on say that it’s been nice to see the positive reaction to Star Citizen‘s Alpha 2.6 release, but he added that there are plans in place for another update rather soon. Update 2.6.1. will contain some features that “slipped out of 2.6,” as well as other bug fixes and more. While these were fully detailed be sure to stay tuned here at Stream.Me for more information as it is released.
You can read Roberts’ complete statement below (via DualShockers):
“There are many exciting things in store for Star Citizen this year. We’ll continue to modify and improve our game engine to better suit Star Citizen’s unique needs. Gameplay will get deeper as new systems come online to provide players the chance to do more than pew-pew. I also expect exciting advancements as we integrate our revolutionary tech, like subsumption and procedural planets, into the game. On the Community front, we’ll be releasing Spectrum, our new and improved community platform, and revamping our current shows and adding new ones in an effort to best communicate with all of you.
“This week Star Citizen devs got back to work after some much deserved time off. Presently the Production Team is huddled with the different team leads updating and detailing out the tasks we have for this year. You’ll begin to see some of these details once we’ve had the opportunity to refine the Star Citizen and Squadron 42 schedules.
“We were happy to see positive feedback from the Alpha 2.6 release and impressed by the number of stunning videos and images being created with the new camera controls. We have been digesting both our own and your thoughts on Alpha 2.6 now that it has been live for two weeks. We are planning releasing an incremental patch, 2.6.1 with some of the features that slipped out of 2.6, bug fixes for increased stability (although 2.6 was possibly our most stable patch to date) as well as continued balance and gameplay tweaks. Expect to hear more details on timing in the next couple of weeks.
“2016 was a noteworthy year in Star Citizen’s development. 2017 with Squadron 42 and Alpha 3.0 is looking to be even better.”
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