@RivalsofAether comes to Xbox One + Patch Notes for Version 1.1.2

In case you missed out on the news at Super Smash Con, Rivals of Aether received a significant update. Ori and Sein, which are basically two characters in one, were introduced to the fold while the existing characters got impacted by a balance patch. Additionally, for those playing the game on Xbox One, Rivals is upgraded from its preview phase to a full release for the console.

Ori and Sein are guest characters visiting from a different title called Ori and the Blind Forest, a visually stunning platformer designed by Moon Studios for the Xbox One and PC platforms. Along with the Spirit Tree stage, they are available as a DLC package for $4.99 on both the Steam store and the Microsoft Store.

You can check out the 1.1.2 patch notes for Rivals of Aether at their blog, but for your convenience, we’ll link a portion of the notes to give you some insight on what’s to come.

We’ve made lots of changes since our last major patch, so a few screens you’re familiar with might look a bit different. We’ve also updated dev mode to fix some of the moves that were outdated along with some other quality of life changes.

  • Community News – The main menu now shows news and other things of interest to the community. Use your mouse to view sections you’d like to read more about. If the web pages don’t open for you, follow this quick guide.
  • Profile Icons – Profile icons now save from session to session so you don’t have to select one every time. Ori and Burrito Kragg icons have been added and can be unlocked with their respective DLC.
  • Respawn Invincibility Time – Invincibility time on respawn has been reduced from 120 frames to 90. Two seconds of invincibility was proving a bit long (especially on the smaller stages) which is why we’re reducing it to 1.5.
  • Hurtbox Updates – Many animations that use the default hurtbox rectangle (jump, double jump, airdodge, walljump, hurt sprites) have been re-positioned to match the hurtboxes better. There are no framedata or other gameplay changes around this, the intent is only to give more visual clarity.
  • Reverse Hits – Many kill moves that could reverse (sending a character the opposite way that the attack faced) have been changed to disallow this. You’ll see it mentioned on multiple Rivals below but this is a change across the board and not targeting any specific character.
  • Character Select Screen – We’ve got an extra character to fit in! Ori and Sein have been added to the roster. Selecting Ori will allow you to purchase them right from the Steam overlay.
  • Stage Select – The stage select layout has been changed with The Spirit Tree and future stages in mind. If you own The CEO Ring you can also now select this stage directly by toggling using the icon over The Rock Wall.
  • Dev Mode – Updated the properties and data for some character’s moves to bring them up to date with current gameplay.

Up until August 23rd, Rivals of Aether was playable only on Steam (PC). It can now be downloaded for the Xbox One via the Microsoft store for $14.99. For the PC users, they can visit its page on Steam to try out the game.

Below is a description of the game as given by the developers who brought you Rivals of Aether:

“RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement. Untangle the mysterious conflicts of the planet Aether in Story Mode or take your combat skills online and challenge your friends across the world.”

Rivals of Aether was developed and brought to you by Dan Fornace, who was previously involved in the development of Killer Instinct at Microsoft Studios. You can follow him on Twitter.

Rivals of Aether Twitter
Rivals of Aether Website