Patch Notes from the Version 2.1.0 update for #ARMS

Note: Image is credited to Nintendo Versus.

Yesterday, an update for ARMS, one of Nintendo’s latest fighting games available on the Nintendo Switch, went live. Players should notice a Version 2.1.0 update begin to download the instant they boot up their console.

Instructions on how to download the update, as well as the full patch notes, can be seen at this page. However, for the convenience of the readers, we’ll copy and paste the notes here.


Version 2.1

  • Moved “Training” to the top menu.
  • Added five exercises to “Training”, and added difficulty level indications.
  • Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
  • When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
  • Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
  • Changed the pause, results, and replay menus in “Training” to be more convenient.
  • For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.
  • Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
  • We have made the following adjustments for some fighters and arms:
    Fighters / Arms Adjustments
    Master Mummy Increased dash speed.
    Increased movement speed when jumping.
    Mechanica Increased movement speed when jumping.
    Kid Cobra Adjusted floatation when performing a jump attack.
    Byte & Barq Trained Barq to get up quicker.
    Boomerang Increased speed when throwing in a wide curve.
    Increased extension speed.
    Increased homing.
    Coolerang Increased extension speed.
    Increased homing.
    Revolver Increased extension speed.
    Improved curving performance.
    Increased retraction speed.
    Shortened the time needed from starting a rush to firing the first shot.
    Retorcher Improved curving performance.
    Increased retraction speed.
    Increased expansion rate when extending.
    Parasol Increased expansion rate when extending.
    Increased retraction speed.
    Decreased expansion rate for charge attacks.
    Megawatt Improved curving performance.
    Increased retraction speed.
    Slamamander Increased homing
    Tribolt Increased extension speed.
    Decreased rush damage.
    Triblast Increased speed of charge attacks.
    Homie Increased rush damage.
    Guardian Made it so the electric shock when a charge attack connects lasts longer.
    Corrected odd behavior that occurred when a rush attack connected with a wall or platform.
    Blorb Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.
    Seekie Decreased retraction speed.
    Made it so the electric shock when a charge attack connects doesn’t last as long.
    Ramram Decreased retraction speed.
    Decreased expansion rate for charge attacks.
    Decreased speed of charge attacks.
    Cracker, Popper, Hydra Decreased retraction speed.
    Bubb, Buff Decreased extension speed.
    Decreased expansion rate when extending.

Patch notes for the previous two versions of ARMS – specifically, 2.0 and 1.1 – can also be found at the page linked above the 2.1.0 notes, should anybody be curious over the changes that were previously made. You can verify that your product has been installed by checking the version number at the title screen.

For more updates on ARMS, keep an eye on our blog and follow the pages linked below:

Nintendo Versus Twitter
Nintendo’s Official Website