Patch 1.03 for @TEKKEN 7 now available

On Wednesday of this week, Bandai Namco released another patch with the intent to further address stability issues for Tekken 7’s online features. Also included are a slew of changes made to a portion of the cast.

If you haven’t logged on to your PS4 this week, pull up your downloads list when you boot up your console again to see a download in progress for Version 1.03 of Tekken 7. A similar download should be available for PC users at the game’s Steam page. Xbox One users are expected to receive this patch by next Monday.

Previously, Katsuhiro Harada, creator of the Tekken franchise, promised that this patch would address the input lag that has become a common discussion point for the competitive Tekken community. Incidentally, Harada goes on to mention that the lag in question only took effect with certain wired pads. No brands were mentioned, however.

Below are the patch notes, although mentions of the input lag are absent. Perhaps it was fixed and purposefully excluded from the notes? Updates will be provided when we learn more, but for now…read on!


The Ver.1.03 patch includes some improvements and game design modifications regarding the following topics observed in Ver.1.02.

This patch has been released for PS4 as of 05/07/2017. The following are the PS4 patch notes.

A further announcement will be made when the patch is released for Xbox One and Steam.

  • Improved match makings in Online modes.

Now it takes less time to find an opponent in Online modes.

  • Improved usability in Player Match.

Now the game offers more opportunities for players to navigate through the menu in Player Match sessions.

This change should allow players to leave sessions more easily.

  • Adjusted the restriction of the revenge match in Ranked Match.

Now players can have unlimited revenge matches with the same opponent in Ranked Match.

  • Fixed a revenge match related issue.

Fixed an issue where an opponent’s character and name are sometimes changed upon having revenge matches.

  • Made some sound volume adjustments in Jukebox

Adjusted the BGM volume in Jukebox for TEKKEN 1, TEKKEN 2, TEKKEN3 and TEKKEN4.

  • Made some color adjustments to certain Customization items.

This is to fix an issue where players can set certain color values (Black) to certain items in a way that was not originally intended by the dev.

  • Adjusted Leo’s Character Customization.

Fixed an issue where Leo’s upper body disappears when equipping certain items.

  • Game design adjustments.

Adjusted some behaviors in the game regarding certain character’s moves.

Fixed an issue where some characters’ throw moves don’t properly reflect Rage state.

Additionally, a small fraction of the roster received adjustments that are meant to eliminate in-game behaviors not desired by the developers. One such example is a bug that gave Eliza access to unlimited Rage Arts. After the patch, it was reported that this bug had been squashed.

With credits and thanks to, below is a brief changelog detailing the balance changes.

Changes on system parts

• Because the Rage effect was not applied to the throwing technique of some characters, it was fixed.
• Changed so that the attack judgment disappears when a certain technique rebounded some of the deadly techniques such as “Rakugi” ‘s “Australia wave fist”.
• Because I was not damaged when I guarded some of the mortal work of “Eliza”, I fixed it.
• A part of the EX Special Moves of “Eliza” was hit and fixed so that Bloody gauge does not increase when guarding.
• In addition, the trouble of the system part was corrected.

Due to time differences between regions, the patch first rolled out in Japan before expanding to the Americas. By now, it should be available across all regions. Once again, Xbox One users can expect to receive this patch by next Monday, July 10th.

Given that EVO 2017 is next weekend, competitors may be curious to know if this patch, which will be a week old by then, will be in effect for Tekken 7 during the tournament. Mr Wizard answers this question with a resounding yes.

With 1,278 entrants, Tekken 7 boasts the fourth-highest count of entrants for EVO 2017. The number also establishes a new record for the franchise as its highest amount of players to ever enter a Tekken game at EVO. Talk about a milestone in FGC history!

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