DoA and MonteCristo Explain Why They Won’t Return to the LCK
At about four in the morning Eastern, casting duo Christopher “MonteCristo” Mykles and Erik “DoA” Lonnquist posted a video that consisted of them discussing their reasoning for not casting League Champions Korea for 2017.
The announcement ended a ten-season run for the pair, who have long since become staples in the LCK English broadcast. Although it may have seemed like a sudden change for some, others felt it was only a matter of time before the two moved on. It was confirmed back in 2016 that MonteCristo hadn’t even received an invite to cast the world championship, despite him being a universally loved personality that sat on the desk for three years, and DoA revealed that he had turned down his invite due to scheduling conflicts with personal projects.
“It’s something that we’ve been talking about for a long time,” DoA clarified, “I think when Overwatch was announced, right from the beginning with the intro video and all that, we knew, or at least felt in a way, that it would be a big eSport and it’s something that we’ve wanted to cast. We’ve been kind of talking about this for a few years now, actually.”
2016 saw DoA and MonteCristo seamlessly transition into Overwatch, grasping the scene by the horns before it even had a chance to take off. Both casters manned the casting desk for OGN’s Overwatch APEX Series, and the Overwatch World Cup at Blizzcon. Both casters began their careers with Blizzard titles, Warcraft III and StarCraft II, so it felt natural for the duo to make a return to Blizzard, with MonteCristo describing it as a kind of homecoming.
DoA also discussed how he has been feeling the itch to cast a first-person shooter for a while now.
“What is exciting for me, and I’ve said this in interviews in the past, is that I’ve always really, really wanted to do an FPS, too, because FPS’s are – have always been my favorite genre. I know that it’s weird to think but I actually, like, started out with FPS – not in a competitive sense, or in an eSports sense, but just in the games I liked to play.”
Continuing, MonteCristo shed some light on the differences between being a freelance caster in League of Legends, and a caster for Overwatch. Namely, the way that his opinion is received. While Riot Games has historically made decisions for formats and rules without taking into consideration the opinions of others, with many of these changes MonteCristo and DoA claiming have made the LCK less exciting for them, MonteCristo says that there has been a, “much more concerted effort to include us in a lot of the conversations that are going on. And the treatment of us has been, I feel, more honest and better.”
The pair also touched base on the instability for freelance casters, as neither MonteCristo or DoA are officially signed to Riot.
“Over the years, it has been difficult for us to predict or have a lot of trust in regards to what Riot is going to do, especially in regards to us as non-Riot casters,” said MonteCristo, “There has been very little stability for freelancers in the scene (…) In terms of career stability, I don’t feel I can count on Riot to have my back.”
For the struggles and doubts that the two have experienced in their time working in League of Legends, the casters lamented having to walk away from a game that they both love, as well as the production team and other casters that they have worked with.
“That’s a sad part for us,” DoA said, “Not working with those guys for a while.”
MonteCristo and DoA ended the video on a high note, toasting to the positive experiences they have had in the four and a half years that they have been casting the LCK, to OGN, to their future in Overwatch, and those they have worked with in the past.
Image Source: ESL
A certified weeb that passionately live-Tweets his reactions from esports events, Sian is one of those people that hasn’t seen the sun in weeks. You can find him on Twitter @FriendlySenpai